Teaching Patterns

A toolbox of useful techniques to create powerful learning moments for students

These patterns can live on any platform--from one-on-one instruction to giant lecture halls; sitting next to someone, on a video, or through a website. show more...

Patterns are designed to be

  1. small and atomic so that they can be combined (ie a community for Q&A, a mentor doing a demonstration, etc)
  2. focused enough to be actionable (not "get experience"), but broad enough to be useful (ie not "alphabetlessons.com")
  3. independent of medium--each could be done in a classroom, in a video, or through a website
  4. understandable and plainly written enough to be used by both teachers and self-driven learners



Opening Patterns

Get a baseline

Have students do something "before they know how". This can help calibrate for difficulty of upcoming lessons and measure improvement rather than absolute ability

Examples: have students paint a picture on the first day, then again at the end

Environment Patterns

Immersion

put the student in an environment beyond their skill level and let them absorb learning

Examples: live in spain to learn spanish; join a scientific lab and observe conversations

Messy Workspace

Surround learners with tools, artifacts, and evidence of the process so resources are immediately at-hand

Example:

Cave time

Many students need long periods of uninterrupted, quiet time to get flow state. Especially useful for solo work on complex topics.

Example: provide small desks with high walls in the library

People Patterns

Mentor

Conversations with someone farther along the path

Example:

Cohort group

Give learners a chance to meet with learners of the same skill level

Example: assign study-buddies

Teaching

Student becomes the teacher - Have learners teach others what they know about the topic to expose gaps in their knowledge. Building a curriculum to teach to students can force students to organize their thinking and phrase it in a simple, clear way.

Examples: Have graduate students give lectures on their thesis topic; ask preschool students to teach new kids classroom rules

Community

Provide a space for practioners of all kinds to discuss.

Examples: school cafeterias, Hacker News

Content Patterns

Theory

Discuss abstract and

Example:

History

Read or watch the past about the topic you're learning

Example:

Explanation

A description of the mechanics of something

Examples: go see a lecture on Physics 101; read a yoga how-to textbook

Reference

A full list of

Examples: spanish-to-english dictionary, lookup-table for resistor ohm values

Cheat sheet

A summary of the most commonly used concepts

Example: list of common geometry equations on an index card

Make your own

Students recontstruct a system themselves to understand why it was built the way it was

Example: make a boat that holds the most marbles, make yorr own Redux

Application Patterns

Microcosm

Take on a small piece of a real project -- Create a highly-constrained version of the real thing

Examples: play chess on the king-side only (half-chess); write a one-bar song; design an app for a watch

Blitz

Do the real thing, but constrain the time allowed. Quality drops, but it builds "muscle memory" and helps remove fear of failure

Examples: blitz chess, design timed-exercises

Simulation

Do a fake or simulated version of the real thing

Examples: model UN, SimCity

Other Patterns

Copywork

Have students exactly copy an example of good work.

Examples: reproduce paintings in a museum, code or design an existing website pixel-for-pixel

Q&A

Let students guide the content by having them ask their own questions

Examples: raising your hand in class; StackOverflow

Demonstration

Let students observe a real example of the thing being done

Examples: Glassblowing masters blowing glass on YouTube; yoga teachers doing a pose before students try

Model empathy

Show compassion for real or imagined stuggling students to encourage learners to forgive themselves for not learning more quickly--and then,

Example: "I remember when I was learning to ride a bike--I think I must have fallen a thousand times before I finally got it"

Evaluation

Give learners an objective measure of their success

Examples: tests, grades

Competition

Example:

Imitation

Act like more advanced learners without deeper meaning.

Example: learn to sing by singing along to your favorite songs

Origin Story

Narrate the story of how this topic came to be.

Shortcut to success

Spend the first moments making the learner successful as quickly as possible, ignoring. If, they'll be able to "backfill" knowledge later on their own.

Show chess learners a few basic checkmates before explaining how pawns move

Learn-by-doing

(constructionism)

Examples: throwing a kid into the swimming pool

Meta-learning

Help students learn how to learn, which will help them teach themselves

Example: ask students to read this website and select their own

Scenario analysis

Look at a real thing and

Real-world example

Example: show design work from your own company in class

Hypothetical

Contruct false situations to illustrate a particular mechanic

Socratic Method

Memorization

Rote memorization has its place, you must be willing. Don't over rely on this!

Example: make flash cards of common french words to practice

Mnemonics

Learn something by associating it with another unrelated thing - NEEDS BETTER DEFINITION

Example: use HOMES to remember the names of the Great Lakes: Huron, Ontario, Michigan, Eerie, and Superior

Inverted Classroom

Have students do

Example: assign a video lecture for homework and help students with worksheets during classtime

Game

Add point incentives, statistics, tracking and quantitative progress

Example: award gold stars for neat desks

Discussion

Open place for students to bring up own points

Example: _____

Debate

Have students take opposing sides of a point, prepare in advance, and argue for their side

Example: _____

Critique

Have students critique another person's work

Example: _____






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